> Another thing to get it realistic is how they move, especially the small
> ones. Asteroids often spin, how do you plan to simulate this with a
> procedular texture?
Just commenting at that last sentence of yours:
Why not simply rotate the object AFTER the texture has been applied?
The texture will rotate with the object.
This isn't meant to be some scolding, but I am curios how you came
up with that idea?
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
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